Piercing Hit: +90% Puncture, +0.9 Punch-through Ergonomic design for optimised comfort. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. Some weapons are split down the middle for what they provide for damage. Exact explanations of how each damage type works can be found below. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Manage all your favorite fandoms in one place! Unlike the other status . Alloy armor which the Corpus love to use on some of their robots. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Asked by 1/6 the damage it used to deal, but Bleed remains the same at 35. but the community still wants their OP status. Each proc has its own value. Reloads are faster while sprinting, even more so in Gauss hands. Vendor Sources Request. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. same with reload/fire rate mods. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). It has no damage modifiers or unique status effects. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. A mod for +10% puncture would do absolutely nothing. 5. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Sign up for a new account in our community. Radiation is the result of combining Heat and Electricity. Viral is the result of combining Toxin and Cold. https://www.warframe.com/droptables If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Just about every endgame build uses Viral. yes it should, but it shouldnt make enemy levelredundant. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. r/Warframe. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Update 11: A new damage system was introduced along with new mods. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. At high levels, Heavy Gunners are basically gods by comparison. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. i will make suggestions on elements depending on how this goes. 2020 Digital Extremes Ltd. All rights reserved. Can be obtained from transmututation Only to then have the community complain that they want harder content. Covering the hottest movie and TV topics that fans want. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. As armor reaches infinity, damage approaches 0, with the exception of Bleed. Sign up for a new account in our community. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. New player here. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . As above, you dont generally want to use them. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. WARFRAME Wiki is a FANDOM Games Community. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Genshin Impact is a free-to-play action RPG developed and published by miHoYo. So the damage of a weapon can in a sense over ride the base status of the weapon. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. The bleed from slash is OP, its that simple. Log In Sign Up. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. IPS stat mods can look something like this. Rifle Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Stacks multiplicatively with other armor reduction effects. It's an excellent damage type to pair with Viral or Corrosive. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Valve Corporation. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. what point does it become 0?, like what level? Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Slash only seems broken because armor mechanics in this game are. Out of the three i would say impact is the least important, unless you're fighting against corpus. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Official Drop Tables #Warframe New Impact to Slash Mods Hot or Not?! The mods that increase the damage of a type is the percentage of that damage type, not total. Slash: Slash Damage is one of the three physical damage types. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Melee units are unaffected by Blast's status effect. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Effect caps at 75% at 10 Puncture stacks. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Warm and healthy dish with various veggies and herbs. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Can be combined with Crash Course to provide a 150% increase to Impact damage. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Only use Blast on a status primer. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Sad too because I already lvled up some of them thinking I was going to need them. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. Impact or Puncture or Slash? Endo Required To Max The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. sooner or later, Slash will be nerffed againor become useless against enemies. Browse our network 9 . So here it is, my suggestion to address IPS. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. In general, Viral is the strongest damage type. The go-to source for comic and superhero movie fans. WARFRAME Wiki is a FANDOM Games Community. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Im sorry for the long post, im just trying to reply to everyone without double posting . Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. 0 coins. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Recommended for use with weapons that have a higher Impact damage than other damage types. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. 1XIV. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Enemies will get tankier just by scaling health. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Common Impact - The staggering physical damage type. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Armor and health scale with level, but Bleed is only stopped by health scaling. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Rupture To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. thehotsung8701A,April 12, 2015. with negative impact riven, you can make whipclaw to be slash-puncture only. Despite the nerf to scaling, a fundamental problem remains. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . Learn everything about the powerful Epitaph. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Impact and Puncture are trash. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. I am not quite sure about Serration. At low levels, IPS fine. So i just started playing warframe again and am still learning the new damage system. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Puncture is generally the better damage type since it only deals less damage to shields. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. unfortunately this right here is the problem with people. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Edit Preferences There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. When you use a puncture weapon against an armoured target you do more damage and vice versa. weighting the slash with +slash% will increase the chance for slash proc, and hi. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. All in all - they're secondary mods, nothing more. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. New comments cannot be posted and votes cannot be cast. 14,973 (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Only to then have the community complain that they want harder content. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. that is pure and simple, OVERPOWERED! Gallery Old appearance Patch History Update 11.0 (2013-11-20) You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. New Movie News, Movie Trailers & upcoming Movie Reviews. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. super heavy Slash weighted), but honestly they're still not very good. Certain mods in Warframe allow you to add elemental effects to your weapons. This is what i was intending to mean, i just didnt indicate it with so much detail. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. New Impact to Slash Mods Hot or Not?! Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Base Capacity Cost Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. 100 Slash will deal 42. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. These are the most common damage types. 1. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. 2,000 Applying additional status effects will refresh the duration. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. This is even though Fulmin already has innate Electricity.). Manage all your favorite fandoms in one place! Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. It's a design problem when Bleed tics deal more damage than Puncture damage. 460k dps viral+slash crescent slicer. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Blast is created by combining Heat and Cold. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. The game features a fantasy open-world environment and action-based combat system. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Zugang! No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Combined elements are created by applying two or more simple elements onto a weapon. These are the most common damage types. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the.
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