we were here together soluzione

Wait for instructions from the Explorer. The left lever moves the left/right and the right lever up/down. ZYM35. Please refer to Cardinal Correction for more information. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is safe area. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Player 1 head through the now open blue gate to the turnstile and spin the crank. Turn left, walk up the stairs, and proceed forward. We just got back from a fantastic time at EGX in London - maybe you came by to play the new We Were Here Together demo, or spotted our t-shirts or beanies around the show! Turn around and leave the room, heading up the stairs. Exit the lift and head along the path to get back on top of the dynamite lift. Continue along the path until you reach some vats. Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF. The released player will find a hall in which there are 4 of the same statues of knights infrront of colored curtains. This item has been removed from the community because it violates Steam Community & Content Guidelines. In the middle of the rooms there is a candle holder. After that, a box will open on the second floor of both rooms in the corner. If the player in the cave correctly placed the characters, then the player on the bridge will not have difficulty passing the bridge to the end. You must set in your book now in the correct order. The last lever can be found behind the door on the left. ZYM&GCaesarWe Were Here Together. When you come to your first left turn, take it and pull the blue lever in this room. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. You wake up in a small house in the middle of nowhere. Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up. Only one player can light candles. Listen to the second player, he will talk when it will be necessary to rotate the ladder, and when it will be necessary to stop. It takes around 6-8 hours to unlock all of the achievements on Xbox One. We Were Here Too [GOOD ENDING / WALKTHROUGH]. My buddy and I have matched these fucking stupid signals multiple times, and not once have we gotten a match, only stupid annoying music that keeps fucking playing. Time stamps: - 0:00 - Game information- 1:30 - Chapter 1- 11:56 - Chapter 2- 16:59 - Chapter 3- 20:52 - Chapter 4- 26:13 - Chapter 5- 32:13 - Chapter 6- 36:18 - Chapter 7- 1:03:42 - Chapter 8- 1:17:40 - Chapter 9- 1:26:14 - Chapter 10Buy the game here -https://www.microsoft.com/en-gb/p/we-were-here-together/9nzcxhbpj11b?activetab=pivot:overviewtabXbox Game Pass Ultimate - https://microsoft.msafflnk.net/c/2087096/465320/7794?prodsku=CFQ7TTC0KHS0_0007\u0026u=https%3A%2F%2Fwww.microsoft.com%2Fen-gb%2Fp%2Fxbox-game-pass-ultimate%2FCFQ7TTC0KHS0%2F0007------------------------------------------------------------- SUBSCRIBE -https://www.youtube.com/channel/UCSj_M2cvTYgp9CfWU-sfsaw?view_as=subscriber------------------------------------------------------------- Outro Designed by Grabster: https://youtube.com/Grabstertv Social Media Lower Thirds Designed By: https://youtube.com/RubyGraphics Follow AchievementSquad Email - theachievementsquad@gmail.com Instagram - https://www.instagram.com/achievementsquad/?hl=en Twitter - https://twitter.com/TheAchieveSquad Xbox Community - iBrennan6238 \u0026 Drastic Ed xo------------------------------------------------------------- And three devices. Player 1 head back on top of the building and to the antenna monitors. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). It should be in the same row as the white pawn. One of you can collect paintings that depict strange animals. To understand the puzzle first think of Pokemon types. Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. Walk down it and there will be a locked door with a color written above it. OT = Oxymyratoroxis (nav with legs) This walkthrough and any content included may not be reproduced without written permission. So lets go! Both players together must create a third stone. Discuss this walkthrough in its Walkthrough Thread. How can I find the best prices for We Were Here Together CD keys? Go all the way up the stairs then around the middle and up the stairs again going right and go through the door. Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit. It's the first puzzle in this entire franchise I wasn't able to solve. Third space straight pipe rotate once right connecting left and right. Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2s room is the solution to Player 1s room. Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room. http://ko-fi.com/Buttons/Buy/18154MNY16X4L98% of the art on my channel is done by me :DSubscribe and Win!If you enjoyed yourself, like the video! Please Refer to Recipe for Disasters for more information. From left to right if you stand in front of the throne with the king. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. PB = paraxiroborate (4 legs) Turn around and walk to the other end of the room, turn left and walk up the stairs. In the third space place the t-junction and rotate right twice to connect left, right and down. But opting out of some of these cookies may have an effect on your browsing experience. Now you can try out the sequel, titled We Were Here Too, which offers a more advanced co-op puzzle experience for two players. Pick it up. The first player has divisions to the right of the clock, and the second has switches in the same place. Hi, we do the Incinerator but nothing triggers. Player 1 still in the dynamite lift press go up one level. Player 2 make your way into the newly unlocked room, in player 2s room are 4 illustrated books and posters with images and their scientific names. Below is a map of the maze: Here is the outline of what we are accomplishing in the dungeon: Here are in-depth instructions for completing the dungeon for people who would like them (if not, then skip to the end of the puzzle explanation): It is recommended you read ahead, as your vision becomes obscured the longer it takes you to complete this next puzzle, followed by death after a few minutes. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. The device must be transferred to another player, and he, in turn, must spray them on a huge plant that stores a second stone. P1 goes into the passage to the left, and P2 closes it by pulling the red lever on the right. When done correctly, you will both earn your respective roles' achievements. It's pretty simple. If you want the solution, it is: red/green, blue, (yellow/green), yellow, (red/blue), blue/blue. Peasant: There are 3 symbols on a cylinder puzzle and a lever. @Yoel the player below left a kind comment.? The only thing you see is a big abyss and the beginning of a bridge. The bridge is built with the correct arrangement of characters one after another. Player 1 take out the stone from the plant. This trophy unlocks for choosing to sacrifice player 1. Head back into the building through the garage and use valve 4 (rectangle) on the door in the living room. Now player two must decide whether to sacrifice themselves or player 1. Player 2 head up the hill and into the room. Walk down the hallway, following along the left wall and walk down the stairs at the end. Based on recipes, combine the ingredients here. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. Yellow knight in the hall should turn his back to his banner, the green one must turns his back to his banner too and the red and white one has his banner on his left. LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. Here are the recipes from another players room: In the other room can you find all the equipment. Recipe for DisastersCreated the pesticide. As the Librarian, walk through the room with the table in the center and you will see red pipes leading past a newly opened door in the far corner. There are 5 of it in the room and you need to light them all. Vi allego anche il collegamento alla recensione. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant. Now go on top of the house and you can find a signal transmitter. The solution is. This will triangulate the position of the SOS signal. OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord's chessboard placed on the left of his room of the glass paintings. To escape, do the following steps with your friend. Player 1 use the turnstile go forward and right to the next turnstile. Return to the vials and rotate till you can pick up the yellow chemical with the yellow plant (PA) now head back to the mixer and mix the two chemicals to get OH. Player 1 unlocks Grand OrdersPlayer 2 unlocks Cardinal Correction and We Were Here. The player in the corridors turns that yellow lever again. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. So its time to brew a few potions! The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him up 1 time. The same symbols are on every part of the bridge. These elevators are needed to introduce players to the rule of the puzzle. Player 2 head down the stairs, pick up the candle from on top of the small bookcase and then crouch and go through the hole. PO = primaxiofilexo (two headed daisy). Whoever chooses to be outside will be able to see how the inside player adjusts the wave, so they will want to tell the inside player how to do so. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. Unlocked by Player 1 in Chapter 9. More than 1,700 acres of land The Murdaughs purchased the Moselle property around 2012, Buster Murdaugh, the defendant's surviving . Hope that helps! Now its time for the final decision! Each player start in different locations, each of which has the image of a chessboard. Head around the back and pick up blue plant with mushroom tentacles seeds next to a small cart on the floor. In the middle of the hall there will be a button that will rotate all knights 90 degrees. Both players leave your rooms and follow the instructions in the short tutorial. Universe -> Stars -> Comet -> Eclipse -> Moon -> Sun. Then exit and go up the stairs and to your right to get to the dynamite lift, get on top of the lift and wait. Pull the Red lever (if you don't have the secret achievement, pull it repeatedly until confetti comes out). Pick up the two vials PO and FA. Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions. If you enjoy We Were Here Together, don't forget to check out the earlier entries in the series: We Were Here and We Were Here Too. We are heading back the way we came. A player with a picture of a man looking to the right NEPIAS. Dunno the true answer, but its wrong in this diagram. Player two lights the candles to match player 1s room, a draw will open underneath with a book. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. All trademarks are property of their respective owners in the US and other countries. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. We Were Here Together - 100% Achievement WalkthroughWe Were Here Together is a first-person cooperative puzzle adventure set in and around a mysterious castle in Antarctica. If no mistakes were made and there were zero deaths, you will both earn: As the Explorer, you will see a book on a pedestal in the middle of the room. Similar to its predecessors, it is a two-person co-op game where both players should help each other solve puzzles and complete challenges in order to find an escape from the fallen kingdom of Castle Rock. Behind the candles in Player 1s room is an object with a crystal ball on top. 1 is NW Saturn (Player 2 do this before Player 1 turns the valve). blue knight has to spin 3 times to be in the right position (facing back). It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Your email address will not be published. One device with two slots and the other with three. If this line touches the red gears, the line will not rotate the ladder. Only 4 of them will actually show a colored wavelength on the outside screen, but the player at the inside station will not see that until they correctly adjust the active wavelength to what the outside screen displays. Before doing anything though, find your partner and add them as a friend. The rooms of two players are connected by rails with trolleys. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. I am beyond frustrated right now and so is he. I will specify when the Librarian is getting instructions as well as putting the specification in bold so it's harder to miss. AM = aliomigna (unhappy radish) Contents [ Hide] Chapter 1 - The Valves Chapter 1 - The Signal Chapter 1 - The Map Chapter 1 - Snowmobil Chapter 2 - The Wall Chapter 3 - Frozen Tracks Chapter 4 - Misty Valley Chapter 5 - Two Paths Chapter 6 - Strange Encounters , . Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). Weapons and shields must be arranged based on the tips that are written on the tablets. The player on the bridge must go to the left to the part with the Universe and stand there until the player in the cave rebuilds the bridge. FB = funghiroborate (regular red mushroom) From the posters in Player 1s room we learn that book 10 is B3 on the grid and 8 is E1. Hit the switch on the wall to start the bridge puzzle and head to the tablet. Invite a. Player 1 head back to the turnstile and use it to go back. Pick up the seeds on the left of the bottom shelf. Head right and put OH into the machine. Now pull the switch on the console. Valve 3 (triangle) is back in the main room and to the left of the fireplace. Before standing on the centerpiece though, cross the room and ascend the stairs. If you mark an unnecessary place, you will hear a characteristic signal of failure and all marks will disappear.If one player turns the camera away from the lever, the slider will return to the beginning. Hit both the yellow and blue switches on the wall (Giving us green). 2023 TrueGaming Network Ltd, All Rights Reserved. You can see in front of the map two levers that are responsible for the coordinates. One player is in the hall, and the second must approach the other knights from the other side through the iron doors. P1 goes to the blue lever. If you activate the valve, water flows in and the stairs on the side turn. You need to stop a needle in the green to turn on 3 green lights above the generator to complete this minigame. This video contains all the entire game, and all puzzle solutions.Thanks to my co-op partner LoveBoatGopher.Steam Community Guide that was instrumental in helping create this video: https://steamcommunity.com/sharedfiles/filedetails/?id=857921986Support Maka91Productions on Patreon -- https://www.patreon.com/maka91productionsAdditional Credits: CultGamerAlliance, Camran Riaz, MclovinLegend, NoblestSteed, Inferno21, hamadriano, ElDylto1612, \u0026 BulletMastery. Next continue round and pick up a packet of seeds in the bucket on top of the trolley, next to the trolley on the floor is a trowel. They are needed to transfer resources for potions to each other. And that concludes the walkthrough! So its time to brew a few potions! If you save it for the third run and beat the game without mistakes or dying on Run 2, Run 3 will only have to be up until the Dungeon. Next, the player on the right returns to the elevator with a pickaxe, lowers it 1 time and returns to the elevator with a dinosaur skull. Each of the stairs refers to a specific symbol. Player 1 can now step onto the bridge. As the Librarian, if you haven't returned to the spawn room at the top of the staircase, then do so now. Next, the player on the right steps onto the elevator with the dynamite mark. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. Above the chest from book 4 is the next puzzle. While in one of the rooms there is a lever for supplying a red flame, and in the other two levers for yellow and blue. - 85% of the 8,479 user reviews for this game are positive. Assisted in escaping the Submerged Hallway ..and became a qualified plumber. We Were Here is a cooperative first-person puzzle video game developed by Total Mayhem Games from The Netherlands, released for free on February 3, 2017, on Steam for PC. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/id/LukeAllstar, https://steamcommunity.com/id/JohnDoctorSmith, Two players first approach two elevators (, Next, the player on the right steps onto the elevator with the, The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him, The player on the left lifts the elevator with, The player on the left side goes to the elevator with the, The player in the corridors must turn the knight's lever with the, The player in the hall presses the button, The player in the corridors runs to the other side and turns the knight's lever with the. DETAILS REVIEWS MORE All trademarks are property of their respective owners in the US and other countries. The task is to find the way out of the castle by solving various puzzles from a perspective of a Lord and his Peasant. Please refer to Shock Therapy for more information. Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle. Both players now need to head to the room with the map in it. community members have thanked the author. Then harvest, Plant the long grapes seeds and use the red liquid in the mug then harvest, Plant the blue angel winged plant and pour yellow cup on it then harvest. Get into the pickaxe lift and press go up once. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Its off by one point. About This Game Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. Hit the switch to the left. Every game in the We Were Here Series is a standalone co-op adventure - the stories are connected but you don't need to play them in order. We turn off the blue lever in one room, and turn on the red in the other room. You also have the option to opt-out of these cookies. From the compass (looking north), turn right and take your first right. That must ne the worst guide for a game of this complexity. Player 2 head through the now open blue gate and wait on the turnstile. And hit the switch again. the lab guy has a book matching all the acronyms on the blackboard to actual names, and the church guy has some scrolls labeling the names to some pictures on the potions. Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. Head around the back and pick up a different packet of seeds next to a small cart on the floor. If I don't specify anyone (though I probably will), assume it's instructions for the Explorer role. Use valve 2 (cross) on the antenna. Now pick up the blue and nothing fuse and take it to the coil left of the previous coil. From now on, do not go towards the audience. Player 1 Follow the path all the way down the stairs then turn right and head down into the pipe. The goal is to find 6 books hidden throughout the room. chapter 6 strange encounters..did the walkthrough on it just to pass but not understanding how that puzzle works, strange encounters didnt work, got stuck on a puzzle that needed two single yellow when i only had one and couldnt progress any further seriously need advice here, If this can help anyone: Assisted in escaping the Dungeon ..and didnt skip leg day. After receiving the alchemical stone, one of the players gets into the cage, and the second goes through a secret passage instead, which is divided into two corridors. If you need the secret achievement and. Turn around and look to the left, and on one of the walls will be two pillars with colored eyes towards the ceiling. We need a dual-slot. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia PEGI 12 Moderate Violence Users Interact Online multiplayer on console requires Xbox Game Pass Ultimate or Xbox Live Gold (subscription sold separately). At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. 2. 11.4 509. There will be a riddle with electric wires. Player 2 head right and pull the red switch. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. On Player 2s wall an electrical grid shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the Tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. This will be the end of the puzzle, so head through the door to the left of the generator. Completing this puzzle. Can we make it back - together? Talk - Think - Trust. One lever per player. You need to sign in or create an account to do that. Below is the key for this puzzle. You need to figure out which coils you have available so the other player can help you figure out the right combination, the answer of which lies between which colors you share. You need to brew the following poisons to create one, deadly poison to defeat the carnivorous plant. Third space straight pipe connecting left and right. This is a symbol of the Comet. Player 2 find the knight that is now illuminated, It is the knight with the red and white flag behind it. Pick it up. There are only two buttons for this. Keep in mind that after the part with the Stars, the bridge is divided into two parts. Filter We're in this Together! At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to. Go on the following steps to pass this puzzle: Both players take turns going up to the cave passages and find 2 levers. You need to sign in or create an account to do that. Player 2 once the lift has stopped head left go across the first lift you come across, head left and go down the slope. Second space Curved pipe rotate left once connecting down and right. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. . Player 2 pick up all the plants and pull the lever. Player 1 exit the tunnel head left and use the turnstile. Once there the players must use the two levers to input the coordinates onto the map. Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. Player 2 pull the blue lever in the tunnel and wait there. In the second space place the left facing curved pipe facing and rotate to connect left and up. Platform: PS4 Release: 2/9/2021 Publisher: TMG Studios B.V. Genre: Adventure, Unique, Puzzle Voice: English Screen Languages: English To play this game on PS5, your system may need to be updated to the latest system software. 3. The task is to arrange the pipes so that there are no leaks in any of the rooms. Up and Down are responsible for the height of the wave. Player 1 pick up the sprayer and use it on the gigantic plant a few times. Both players must take a book from there. Escaped from the Dungeon ..and the dragon. This walkthrough is the property of TrueAchievements.com. That can help for a short time. Two players are trapped inside an abandoned castle, with Player One confined to a small secluded part of the castle as Player Two roams the halls trying to find Player One.