Red= 100 We tested a range of game titles and a movie on the VG248QE to bring everything together. The visible trailing is reduced further as a result and the snapshots become even less representative of what the eye sees. The following observations were made on the VG248QE. Input lag When it came to choosing a preset to modify for our test settings the Theater Mode actually provided the best compromise. For the purposes of this review we used an AMD Radeon 7950 connected via Dual-link DVI for the vast majority of our testing. Because LightBoost strobes the backlight to give rapid on and off pulses you only see a given frame for a fraction of the time you normally would. Obviously this is a TN panel and, as such, the usual colour consistency and viewing angle issues apply. Green= 95 There is slight under-coverage of some green shades and extension slightly beyond sRGB for others. Trailing was reduced in some instances compared to TF60 without any particularly conspicuous overdrive artifacts being introduced. Information about additional software features, technologies, functions and services of the model. Colour reproduction Where possible, youll be redirected to your nearest store. How To Remove A Stand From A Asus Monitor Wall VESA MountThis video I'm removing from a Asus VE248 VE2448HThank you for watching my videos, please like and. Where possible, youll be redirected to your nearest store.
Trailing 120Hz TF80 Splendid= Standard Mode Some vegetation and woody tones also looked a bit off. First up was. LCDs normally display a given frame (sample) and continue to display it (hold) until the next frame is due a process aptly named sample and hold. To use our ICC profiles, do the following. To further explore some of the colour consistency limitation of the monitor we used Lagoms viewing angle tests. The green block appeared a slightly yellow green throughout with the strongest yellow tint towards the bottom. Unfortunately for these users, all 120Hz+ LCDs on the market at the moment use PWM. Furthermore, some people may like a better solution for general desktop work and those games where ICC profiles are used correctly and to full effect. Approximate height of the display. are the property of their respective owners. Trailing 60Hz TF40 The static contrast was quite strong and in-line with the specifications of the panel in the majority of presets. Regardless of what we did on the OSD the colour setup and gamma tracking was off. The strobes occur at 120Hz which is the optimal and currently highest refresh rate supported by 3D Vision the glasses also sync at this rate so the user sees all of the bright-pulse on phases. Instead they appeared as a collection of muddy olives, greens and greys. This isnt too bright and is not really visible from a normal viewing position, so it doesnt distract the user. To give a visual indication of the pixel performance on a range of typical grey to grey transitions we used a tool called PixPerAn (Pixel Persistence Analyser). To give a visual indication of the pixel performance on a range of typical grey to grey transitions we used a tool called PixPerAn (Pixel Persistence Analyser). This was due to poor gamma tracking and colour values rather than supremely strong static contrast, however. Phys. In Standard Mode the curve tracks to the left at 1.8 but doesnt follow the correct path and is sort of wiggly. Asus VG248QE Asus VS278Q The VESA mount is a standard used by most manufacturers. Note in particular a colour inversion after a certain point as the vertical viewing angle goes beyond a certain point. The strobes occur at 120Hz which is the optimal and currently highest refresh rate supported by 3D Vision the glasses also sync at this rate so the user sees all of the bright-pulse on phases. Trailing 60Hz TF60 Blue= 93 If you have any concerns or questions feel free to post them in the thread or start a new topic of your own. Whilst certainly not unique in this respect, the ASUS VG248QE has been given a regular and rather heavy matte antiglare surface. ASUS also gave the monitor rather funky gamma tracking and specific low-end colour values. Many modern games also use these profiles correctly. It offers a homely glossy look that many users are after whilst providing full adjustability and VESA mountability should the user wish to use it. Height with stand in different measurement units. To use our ICC profiles, do the following. Still too bright with a bit of a washed out look overall. It would be easy to compare the snapshots here to those at 60Hz and feel that trailing is actually worse in this case. Depending on how you position the monitor it can provide 45 swivel either way, 90 one way or any values in between that add up to the full field of rotation (90). Fortunately they didnt suffer from any trailing (overdrive or conventional) as a result of the monitors pixel responses, though. At 144Hz (and running at 144fps) there was nothing so pronounced on the ASUS. Buy from Amazon Trailing 60Hz TF100 Dont forget the vital importance of refresh rate. To that end we wont be using the ICC profile for the testing in our review and will simply be using the test settings above. Contrast gradient performance was reasonable using our test settings. Interacting with the world was buttery smooth, whilst the very low levels of trailing kept everything in focus. Mild temporal dithering could also be seen, but this was well masked. To gauge a representative figure for input lag on we used a recently revised camera and stopwatch method. Search: Acer 144hz Monitor Only Showing 60hz . Asus VP249QGR. Buy from Amazon Approximate diagonal size of the display. TF0 and TF20 things are essentially similar in this snapshot to at 60Hz. ASUS are fairly unambiguous in their marketing of the VG248QE on their website, on their printed materials and on the base of the monitor itself. The ASUS VG248QE uses a standard WLED backlight offering coverage of the sRGB colour space. When on foot the character responded instantaneously to mouse input. It is good that ASUS gives such freedom to users with its Trace Free settings and that even at TF80 there are no nasty surprises in this test. It would be easy to compare the snapshots here to those at 60Hz and feel that trailing is actually worse in this case. The Panel used in the Monitor is a TN Panel. This isnt unusual to see after major corrections and transformations have been applied from a full calibration. Trailing 144Hz TF40 Image still has a bleached, overly sharp and very oversaturated look with poor shade variety at the high-end. Each frame is, therefore, displayed for less than half as long as on a 60Hz monitor. The first, Splendid, allows you to select a preset or reset that preset to default and remove any customisations made. In particular, the environment and tracked retained excellent sharpness during race modes. It was the fastest paced FPS title we cared to test, anyway. Obviously this is a TN panel and, as such, the usual colour consistency and viewing angle issues apply. Lastly, the pivot angle is +90~-90 for the Asus MG248Q and 0~+90 for the VG248QE. Weight of the product with all accessories and packaging in different measurement units. This includes 2.4 times as frequent input polling; more rapid updates to mouse cursor position or the position or your character in the game as you move it.
Note in particular a colour inversion after a certain point as the vertical viewing angle goes beyond a certain point. Even on some of the fastest 60Hz LCDs cornering will produce noticeable blur. At TF100 the grey to grey acceleration is far too aggressive, creating a mess of inverse and bright trails. Information about the colors, in which the specific model is offered to the market. We have decided to provide some ICC profiles that users can download and use on their own systems. The matte screen surface offered good glare-reduction and ensured reflections were never an issue Our first Blu-ray movie title, The Girl with the Dragon Tattoo, the image looked noticeably oversaturated in places. The Blu-ray movies we tested still had a sort of disconnected and not entirely fluid feeling to them. To round off this section we had a look at the OSD (On Screen Display). The more muted minty shades also lacked variety and the appropriate pastel hues. The image appeared somewhat grainy from the fairly strong matte surface with reduced vibrancy and clarity The Lagom text took on a green hue at the top, transitioning to orange and then red. Many modern games also use these profiles correctly. Regardless of what we did on the OSD the colour setup and gamma tracking was off. It was clear that contrast was not as strong in all sections of the screen as it was in the centre. It offers a homely glossy look that many users are after whilst providing full adjustability and VESA mountability should the user wish to use it. The final part of this section focuses on the Lagom contrast tests. If a user did become bothered by this then they could always reduce Trace Free back to the default setting of 60 to minimise such things further. There was a touch of very faint inverse trailing in places (for example looking at some white objects lit up by headlights at night) but it didnt jump out at all. This results in your eyes being in different positions throughout the frame, even though the image itself is static during the held frame. The environment any enemies youre tracking retained a good degree of sharpness even when strafing, turning and running quickly. In amongst these pleasing shades were some less pleasing ones. But there is more to a monitor than just the panel. Vegetation looked unnatural in places, being too bright and oversaturated. At the high end there was plenty of brightness. Some of the deeper purples, olive greens and reds also looked lively. Buy from Amazon This was preferable to running the monitor in in its washed-out 144Hz standard mode, though, which makes it look duller than dishwater. The screen surface texture was visible, preventing light sources and suchlike looking pure and lifelike. Some shades are noticeably brighter than they should be. This shortens the length of a visible refresh and reduces the amount of time eyes are tracking across the visible period of a refresh. Observing a black screen fill in a dark room revealed a small strip of bleed at the very bottom of the monitor.
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