So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Lane balancers may be output balanced or input balanced. Lubeck, Hamburg Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. What should be on main bus Factorio? by astroshak Thu Jan 10, 2019 2:08 am, Post One of the most notable designs include the use of conveyor belts. EDIT: Here is an example of what I call a stage 2 "starter" base. For the belt furthest from the assembler, split off green circuits. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Hamburg, Berlin (Airport Schonefeld) Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. https://steamcommunity.com/sharedfiles/ =754378586. - What items one puts on a bus is a personal preference. I tried using next-level products (i.e. - Yet! 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. You especially want more gears and iron plates because that's what your betls cost to produce. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Many balancers fail to balance properly once an output backs up or if an output is not used. Click here to open location in google maps. Split off iron in two places (for throughput), and a half-belt of green circuits. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! One of the most popular alternatives is the modular outposts. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Youre allowed to do your bus as you see fit. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. by astroshak Thu Jan 10, 2019 1:44 am, Post - by MobRules Thu Jan 10, 2019 5:12 am, Post Do you just want to finish the game, or do you plan on continuing after the rocket? I still need to put skynet back in =P. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Place 2 rows of belts along the assemblers. This means I still have throughput on my iron/copper busses for other things. That means that a splitter can be used to put an equal amount of items on two belts. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. by Rjskeet Thu Jan 10, 2019 1:05 am, Post - This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. by Aeternus Fri Jan 11, 2019 2:54 pm, Post - Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. I kinda disagree on steel. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. If you need more inject more material later instead of widening the bus. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Keep the main bus, build your new base close to it. This is fixed by adding more furnace/mine set ups to keep production high. 7. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? But for some other parts of the bus you can easily do 6 belts next to each other These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. - Hamburg, Kolding Mad respect. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Ideally, a balancer should be input and output balanced. There's a lot to consider when building a main bus. The Steam Community of Rust shared some insights on how to design and build your main bus. First of all, you'll need to think of the best area in where to put it. The balancers/taps get very large above 4 since your next logical jump is 8. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. by Hannu Wed Jan 30, 2019 7:28 am, Post The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Heya Gmanicus! You'll get more benefit from your modules if you prioritize using them for more expensive things first. However, each triangular base section is an entire huge main bus! Please see the. So I'm starting of a new factorio game, planning on making my first rocket in this game. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. through links on our site, we may earn an affiliate commission. But hey, if it can give you some form of advantage, then why not try to do it? If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. There is no real right answer just whatever works best for your set up. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. by Trebor Thu Jan 10, 2019 5:14 am, Post Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Creating a train grid factory. Community-run subreddit for the game Factorio made by Wube Software. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. In general, no block should be greatly than 4 but 1 and 2 are fine. This item has been removed from the community because it violates Steam Community & Content Guidelines. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. - Universal balancers solve this issue by having the back-looping built in. I have made about two lines of iron and copper in my last few vanilla games. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Yea, that's fine, to make gears where they are needed. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. - The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. Place these one tile away from the Red Science output belt. Press J to jump to the feed. I do put steel and batteries on the bus. Split-off designs aren't strictly necessary but help immensely. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. But robots have their own difficulties and require a lot more resources and knowledge of the game. Look into what products use your resources and how many of those resources you can produce. Frankfurt (Airport), Hamburg The bottleneck in this balancer is that the two middle belts only get input from one splitter. How many bus stops and stations are there in Hamburg? by Amarula Thu Jan 10, 2019 3:44 pm, Post Plastic x1 (recommend x2) Batteries x1. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! there is even enough iron left for "buildy things" (belts, etc). 3 is not wise since it is hard to tap properly and rebalance. Green & blue circuits share a line going in. Hamburg, Skopje When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. These balancers can balance evenly between any inputs and any outputs. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Post all other topics which do not belong to any other category. Just found you on Youtube last year. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. Place another belt along the output side of the assemblers. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. 4 iron and 4 copper is fine. by Serenity Thu Jan 10, 2019 12:18 pm, Post Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Hamburg, Flensburg For green circuitsi never go more than two for my starter base. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. Place a regular inserter and a long armed inserter to feed each Science assembler. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. 0 reviews that are not currently recommended. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. If you don't have red circuits yet, don't worry -- you're just planning for the future! Now red belt can span 6 tiles, which is pretty good for parts of the bus. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Definitely 4 green circuits. Assembly lines are best placed so that they run perpendicular to the Main Bus. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. Makes doing blue science and rockets later easier as well. All rights reserved. The width of the bus can become a problem if it is very wide. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Hamburg, Siegen It is only visible to you. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. I also have a return bus that carries science packs back to the lab area. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Having smaller groups of only one or two is also not a bad thing. - Advertisement Paris, Hamburg Make sure the empty side is across from the inserter! With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. Far better to make these locally as needed. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. - All rights reserved. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). The following is a split-off off a 4-wide bus. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Some players eventually phase out the main bus entirely in favor of robots. Valve Corporation. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! - What is your definition of "main line bus" ? by Rjskeet Thu Jan 31, 2019 4:44 pm, Post A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. - Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. I dont make any two buses identical unless Im following a blueprint for some starter base. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else.